In 3rd grade I learned Applesoft BASIC. Since
then I have never looked back; I love architecting, designing,
programming, and bug smashing on computers.
Below are bits of code I've written and wish to share. I take
no responsbility and provide no guarantees about execution of
this code; use at your own risk.
Unless otherwise stated, all code is released under the
MIT license.
Particle Engine introduction
HTML page and source
Technologies: C++, OpenGL
"Node" demo-scene demo
screen shots, exe, and source
Came in 3
rd place at the Coma2 demo competition
Technologies: C++, OpenGL
Open Source Zelda
halted project pages
A project I picked up from
Nehe
in 2002. After some good progress we were told to
halt due to legal reasons. A legal, tangle-free
version lives on as
openlynks.sourceforge.net.
Technologies: C++, Visual Basic 6, OpenGL
C# FAQ
C# frequently asked questions
This is an HTML page with questions I had when working on C# projects;
answers couldn't be found at the time via a quick MSDN or Google.
As I do more C#, and if better help sources don't emerge, expect this to grow.