code

A young Tronster creating at the keyboard.

In 3rd grade I learned Applesoft BASIC. Since then I have never looked back; I love architecting, designing, programming, and bug smashing on computers.

Below are bits of code I've written and wish to share. I take no responsbility and provide no guarantees about execution of this code; use at your own risk. Unless otherwise stated, all code is released under the MIT license.

Particle Engine introduction

HTML page and source
Technologies: C++, OpenGL

"Node" demo-scene demo

screen shots, exe, and source
Came in 3rd place at the Coma2 demo competition
Technologies: C++, OpenGL

Open Source Zelda

halted project pages
A project I picked up from Nehe in 2002. After some good progress we were told to halt due to legal reasons. A legal, tangle-free version lives on as openlynks.sourceforge.net.
Technologies: C++, Visual Basic 6, OpenGL

C# FAQ

C# frequently asked questions
This is an HTML page with questions I had when working on C# projects; answers couldn't be found at the time via a quick MSDN or Google. As I do more C#, and if better help sources don't emerge, expect this to grow.

back