Red Octorock facing right About Open Source Zelda Blue Octorock facing left

The purpose of this project is to re-create the classic 8-bit Nintendo game "The Legend Of Zelda" for the home PC. This is to be accomplished using new routines which don't depend on "emulation" of the existing ROM code. The reason for not performing emulation is because emulators already exist, and the challenge of this task is discovering what logic and solutions are required to implement a full featured game. If the solutions are made to be modular, an added benefit is that new Zelda adventures and/or derived games can re-use the baseline code.

This effort was started by Nehe, with his web site nehe.gamedev.net still being the central location on milestone builds of this project. The purpose of this web-site is to provide a greater level of detail on what is occurring in the project while it is under the Tronster "branch". This means that at any time another developer is welcome to grab the latest code from Nehe's site and create a branch of their own.

It's my hope that developers can work together on a single branch in order to obtain the maximum amount of functionality.

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