Class cGameState {Analysis}
Operations| Name | Signature | Class |
initialize | void initialize () | cGameState |
computeTimeLapseMS | DWORD computeTimeLapseMS () | cGameState |
computeFrameFactor | float computeFrameFactor () | cGameState |
setMap | void setMap () | cGameState |
getScreen | getScreen () | cGameState |
setScreen | void setScreen () | cGameState |
update | void update () | cGameState |
draw | void draw () | cGameState |
getFrameFactor | getFrameFactor () | cGameState |
addTiles | void addTiles () | cGameState |
getCollidingSprites | std::vector<cSprite*>* getCollidingSprites () | cGameState |
getSprites | std::vector<cSprite*>* getSprites () | cGameState |
getTimeLapseMS | DWORD <<accessor>> getTimeLapseMS () | cGameState |
getSpriteSetTiles | cTiles <<accessor>> getSpriteSetTiles () | cGameState |
key | bool <<accessor>> key () | cGameState |
getFrameFactor | float <<accessor>> getFrameFactor () | cGameState |
| Name | Class | Type | Initial Value |
m_pWindow | cGameState | cWindow | |
m_pCurrentMap | cGameState | cMap | |
m_pCurrentScreen | cGameState | cScreen | |
m_dwLastTickCount | cGameState | DWORD | |
m_dwTimeLapseMS | cGameState | DWORD | |
m_pbKeyStatus | cGameState | bool* | |
m_fFrameFactor | cGameState | float | |
m_vpSprites | cGameState | std::vector<cSprite*> | |
m_vpTiles | cGameState | std::vector<cTiles*> | |
m_mClearTileTable | cGameState | std::map<std::pair<cTiles*,long>,char> | |
m_vpCollideSprites | cGameState | std::vector<cSprite*> | |
m_vpTypeSprites | cGameState | std::vector<cSprite*> | |
m_iMapPositionX | cGameState | int | |
m_iMapPositionY | cGameState | int |