Class cMap {Analysis}

Operations
NameSignatureClass
getScreencScreen <<accessor>> getScreen (char x, char y)cMap
cMap <<Constructor>> cMap (cGameState pGameState, char[MAX_MAP_NAME] szMapname)cMap
cMap <<Constructor>> cMap ()cMap


Attributes
NameClassTypeInitial Value
m_yIDcMapBYTE 
m_yWidthcMapBYTE 
m_yHeightcMapBYTE 
m_yTemplatescMapBYTE 


Dependencies
NameClassSupplier
--Not Named--cMapcScreen
--Not Named--cMapcGameState