Class cMap {Analysis}
Operations| Name | Signature | Class |
getScreen | cScreen <<accessor>> getScreen (char x, char y) | cMap |
cMap | <<Constructor>> cMap (cGameState pGameState, char[MAX_MAP_NAME] szMapname) | cMap |
cMap | <<Constructor>> cMap () | cMap |
| Name | Class | Type | Initial Value |
m_yID | cMap | BYTE | |
m_yWidth | cMap | BYTE | |
m_yHeight | cMap | BYTE | |
m_yTemplates | cMap | BYTE |
| Name | Class | Supplier |
--Not Named-- | cMap | cScreen |
--Not Named-- | cMap | cGameState |