Class cZeldaLink {Analysis} derived from: cSpriteCharacter
Operations| Name | Signature | Class |
isOutOfPlayfield | bool isOutOfPlayfield () | cZeldaLink |
flash | void <<virtual>> flash () | cSpriteCharacter |
recoil | void <<virtual>> recoil () | cSpriteCharacter |
thaw | void <<virtual>> thaw () | cSpriteCharacter |
isOutOfPlayfield | bool isOutOfPlayfield () | cSpriteCharacter |
setState | void setState () | cSpriteCharacter |
isDead | bool <<accessor>> isDead () | cSpriteCharacter |
getState | eSPRITE_STATE <<accessor>> getState () | cSpriteCharacter |
collide | bool <<virtual>> collide (cSprite pSprite) | cSprite |
hit | void <<virtual>> hit () | cSprite |
getHitType | eHIT_TYPE <<virtual>> getHitType () | cSprite |
moveBack | void <<virtual>> moveBack () | cSprite |
reset | void <<virtual>> reset () | cSprite |
draw | void <<pure virtual>> draw () | cSprite |
update | void <<pure virtual>> update () | cSprite |
getCollisionMask | eSPRITE_COLLIDE <<accessor>> getCollisionMask () | cSprite |
getHitPoints | int <<accessor>> getHitPoints () | cSprite |
getDamage | int <<accessor>> getDamage () | cSprite |
getEvent | cEvent* <<accessor>> getEvent () | cSprite |
getX | float <<accessor>> getX () | cSprite |
getY | float <<accessor>> getY () | cSprite |
getWidth | float <<accessor>> getWidth () | cSprite |
getHeight | float <<accessor>> getHeight () | cSprite |
getEpsilonX | float <<accessor>> getEpsilonX () | cSprite |
getEpsilonY | float <<accessor>> getEpsilonY () | cSprite |
setEvent | void <<accessor>> setEvent () | cSprite |
| Name | Class | Type | Initial Value |
m_pGameState | cSprite | cGameState | |
m_pTiles | cSprite | cTiles | |
m_eDirection | cSprite | eDIRECTION | |
m_yColorSet | cSprite | BYTE | |
m_eCollisionMask | cSprite | eSPRITE_COLLIDE | |
m_eSpawnType | cSprite | eSPAWN_TYPE | |
m_eZ | cSprite | eZ_PLANE | |
m_fAnimationTime | cSprite | float | |
m_iAnimateOffset | cSprite | int | |
m_fSpeed | cSprite | float | |
m_fx | cSprite | float | |
m_fy | cSprite | float | |
m_fWidth | cSprite | float | |
m_fHeight | cSprite | float | |
m_fEpsilonX | cSprite | float | |
m_fEpsilonY | cSprite | float |
| Name | Class | Supplier |
--Not Named-- | cZeldaLink | cUserInput |
--Not Named-- | cZeldaLink | cInventory |
--Not Named-- | cSprite | cTiles |
--Not Named-- | cSprite | cGameState |
--Not Named-- | cSprite | zeldaSpriteIds |
| Name | Class | Supplier |
--Not Named-- | cZeldaLink | cSpriteCharacter |
--Not Named-- | cSpriteCharacter | cSprite |