Screen Shots

Game Engine

Below are miscellaneous screen shots from the Zelda game engine in action. Click on a screen shot to see the full size.

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New OO engine, without dynamic texture creation, using a custom map.
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Dynamic (color) textures supported. Using proper overworld map.
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Show initial sword support for Link. Octoroks roaming around.
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The inventory shown at the top of the screen. Overworld has proper # of Octorok's.
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Kevin Buikema contibutes functional caves via a new event system.

Map Editor

Below are screen shots from the Visual Basic, Zelda map editor. Click on a screen shot to see the full size.

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Wrexcil's map editor, with the overworld TGA and map data loaded.
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The map editor now supporting .PAL files and limited enemies.
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Kevin Buikema updates the GUI, and adds support for: screen templates, events, and dungeon maps.
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