I have kept up the
screenshots
from the original OSZ project just to document where we got. The editor
was made in Visual Basic 6 rendering via GDI. The rest of the system,
including game engine, were made in C++ and displayed via OpenGL. Only
Octoroks were implemented, but a generalized structure for dropping in
enemies existed. The overworld map could link to the dungeons, and
caves existed with text. Scrolling, recoiling, freezing, hit sparkles,
and inventory support were all working.
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