Open Source Zelda
This game has been requested to be removed by Nintendo('s lawyers) because of copyrighted content (the graphics) used within it. The code base continues to live on with new content via: openlynks.sourceforge.net.
I have kept up the screenshots from the original OSZ project just to document where we got. The editor was made in Visual Basic 6 rendering via GDI. The rest of the system, including game engine, were made in C++ and displayed via OpenGL. Only Octoroks were implemented, but a generalized structure for dropping in enemies existed. The overworld map could link to the dungeons, and caves existed with text. Scrolling, recoiling, freezing, hit sparkles, and inventory support were all working.
different bits please...
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